Preview: RoadCraft – First 30 Minutes of Demo Gameplay

RoadCraft, by Saber Interactive and Focus Entertainment, is a upcoming heavy-machinery sandbox simulation game. You are a front-line rebuilder, reviving shattered industries in a range of disaster-stricken environments across the globe. Whether dealing with the aftermath of a devastating flood or the damage caused by relentless sandstorms, your mission is to deploy an impressive fleet of construction vehicles to clear debris, reactivate dormant factories, and rebuild crucial infrastructure like roads and bridges to revive local industries.

I got a chance to test out a preview build of the game and was thoroughly impressed with what I played, despite it being a preview. There are so many aspects of the game that were impressive, which I’ll lay out below.

RoadCraft

GRAPHICS

The graphics in RoadCraft are simply stunning. Saber Interactive has mastered the art of outdoor, off-roading games down to a science because every game they put out looks great. This one features a ton of heavy machinery, and each one is super detailed and realistic. All vehicles have fully functional parts and I swear you can see every little bolt and panel on them.

Aside from the machinery, the environment is also heavily detailed. I’m not surprised because all their previous games were the same way. I love the way you can interact with the terrain, whether it be moving items around or clearing trees from your path. I’m also really impressed with how the game handles vehicle tracks and mud. It stays where you’ve been and is a detail I absolutely love.

GAMEPLAY

RoadCraft isn’t going to be for everyone. In fact, some might be turned off by the pace of the game. Simulation fans will absolutely love the game. The vehicles you drive are really slow, but they aren’t meant to be fast. You can really feel the weight of each vehicle, especially how they sink into terrain like mud or water.

Controlling each vehicle isn’t hard either, as the demo shows you how to use each one. I like how different vehicles have different functions, so you have to learn how to drive and operate each one. Each one feels different, too. Switching between vehicles is also really simple and you can warp to any of them on the map. This really speeds up the game a bit so you don’t have to travel to a vehicle you want to use.

In terms of actual gameplay, most of the game requires that you follow a set of objectives. For instance, in the first mission, I had to find my way to the power plant, cut down some trees that were in the way, take those logs I made to my lumber yard, and then take a generator over to a processing plant. That wasn’t even half the mission. There was still more to do. What I like is that there isn’t really a set path to take and you can literally go anywhere on the map to accomplish your goals.

RoadCraft

FINAL THOUGHTS

These aren’t actually my final thoughts on the game since this is just a preview and I haven’t experienced the whole game yet. That will come later. For now, RoadCraft is a compelling game for simulation lovers. As for me, I’m excited to play the final version when it’s released.


Disclaimer: Received game from developer and/or publisher for coverage purposes.

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