Metal Gear Solid V: The Phantom Pain – First Impressions [Spoiler Free]


I’m going to keep this very short. Metal Gear Solid V: The Phantom Pain is a freaking masterpiece, and I’ve only played a few hours of it. I’m definitely not going to spoil any part of the game for you because this is one game that needs to be experienced first hand from beginning to end in my opinion.

I’ll start this off by saying that MGSV:TPP isn’t going to be for everyone. If you hate long, drawn out cut scenes, you’re going to hate this because for the first few hours of my playthrough, I’d say that roughly 60% of it are cinematic. You’ll have to get past the “tutorial” level before you make it to what is essentially the regular game as the tutorial is just a partially interactive movie. I however enjoyed it as it answered many of the questions I had after Ground Zeros concluded. Plus, some seriously crazy sh*t happens in the first hour or so of the game. If you’re into crazy Japanese storytelling, you’ll love MGSV:TPP.

Graphically, the game looks amazing. This game leans more on realism and it really shows. While graphics really shouldn’t make or break a game, in MGSV:TPP, it only helps to make what is starting out to be a great game, even better and more magnificent. The realism helps with the whole atmosphere and feel of the game and helps immerse you in this world Kojima has created.

The big question though would be, is the game fun? Yup, but only if you’re into open world games, third person shooters, stealth heavy gameplay, and a rather deep, lengthy storyline that can be at times, hard to follow. There are several different ways you can play the game. You can either go full stealth, which can slow the game down to a crawl. Or you can go guns blazing, which I don’t really recommend as you have very limited ammo and resources at the beginning and the enemies can swarm you fairly quickly. I go for stealth which requires you to scout locations, positions of the enemy, collect intel, and explore areas that might not be where your objective actually is. Most of the missions occur on open maps with very little instruction. It’s up to you to decide how you want to go about completing your mission. With this in mind, you’re experiences with the game will be vastly different from anyone else, including mine.

I haven’t gotten to any multiplayer modes yet so I can’t really comment on that yet nor have I reached my Mother Base.

Another question you might have it, do you need to play Metal Gear Solid V: Ground Zeros before playing this? Not really, although you do get to experience what happens prior to the events in The Phantom Pain. You do get short flashbacks sequences about those events so you really don’t need to play it. If you’re a Metal Gear fan though, you’ll probably want to, just to get the complete experience of MGSV. Do you need to play all the other previous Metal Gear games? It wouldn’t hurt, though if you haven’t, it would probably be beneficial to look up some of the games history and lore via online wikis.

That’s pretty much all I can say now about the game and my roughly 3 hours of play. I’ll probably have more about Metal Gear Solid V: The Phantom Pain later as I reckon it’ll be a huge game requiring hundreds of hours of play. So far, I’m quite impressed with the game. It’s right up there with Witcher 3 as one of my favorite games this year.

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