Toby: The Secret Mine is a challenging platformer with beautiful environments and art style. The game features a dark and creepy world full of dangerous enemies and challenging puzzles. You’ll have to use your wits, platforming skills and puzzle-solving abilities to bypass mind-bending puzzles, while avoiding traps and monsters.
A peaceful way of life in a small mountain village is shattered. Someone has kidnapped most of its residents. A few brave souls tried to rescue their friends but none have returned.
… Brave little Toby didn’t want to just sit and wait to see what happens next, so he has set about on his own to solve the mystery. Entering the deep forest, he sees this may be an adventure bigger than him, but he won’t stop.
First off, I’ll say that Toby: The Secret Mine is a really good looking game. It has great visuals, a moody atmosphere, and is all very fluent and smooth. It does have a look that resembles Limbo and Badlands, and I wouldn’t be surprised if that’s what the developer drew inspiration from. Like those games, Toby: the Secret Mine had originally been released on other platforms before making its way to PS4 and with that, a whole new audience of people will probably be experience this for the first time like I am.
Accompanying the gorgeous visuals is an equally impressive soundtrack and sound effects. Every action in the game has a corresponding sound that adds to the mood and feel of the game. There’s never a point where the game is completely silent which to me is a good thing because it keeps your focus on the game and nothing else.
The gameplay seems pretty straightforward and is not very difficult to get into at all. This seems like one of those games that both casual gamers and long time gamers will enjoy whether it be because of the gameplay or because of how it looks. The puzzles don’t seem that difficult so far which is a good thing at the beginning and the platforming elements are pretty solid. Hopefully the game ramps up the difficulty in the later bits and keeps its solid gameplay going forward.
Review code provided to us by the publisher/developer.
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