I first heard about Shape of the World way back in early 2015 where it caught my eye with its oddly beautiful art style. Shorty after it was successfully Kickstarted and now more than 2 years later, the game will finally see release in early 2018 for PS4 and PC.
Shape of the World casts you as an outsider experiencing a surreal world that reacts to your presence. Journey through vibrant ecosystems that spring to life with psychedelic colors, splashing waterfalls, luminous monoliths and graceful creatures.
A realm that leaves you free to progress at your own pace, without the incessant ticking of the clock. Find yourself pleasantly lost as you summit mountains, fly with whales, raise precipitous boardwalks and slide swiftly to new and ever stranger environments.
Discover the game:
- Experiment with an organic and mysterious ecosystem: Play with mystical animals, ephemeral vegetation and intriguing monoliths.
- A dynamic soundtrack that responds to the player’s travels: The audio environment is a central component of the game, amplifying your experience of the world.
- Procedural Population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. Will you find your way back?
- First-Person Exploration: More than just a walking simulator. Slide, soar and dive through a living world, at once familiar and alien.
Shape of the World was successfully kickstarted in 2015 by Stu Maxwell, who brings a stack of experience as a senior VFX artist having worked on Gears of War 4. “I’ve been pushing hard to bring Shape of the World to life on and off, in my spare time after work, for a few years now. It’s a colorful and surprising place I’ve made for people to relax after a busy day, inspired by all my stress-relieving hikes and bike rides through the old-growth forests of the Pacific Northwest where I live. I’m stoked to finally be so close to getting it into players’ hands!” –Stu Maxwell, Lead Designer at Hollow Tree Games.