Ever wanted to be the bad guy for a change and defeat the army of good? 10tons latest, Undead Horde lets you do just that.
Undead Horde is set in a fantasy world where the living have driven the undead into exile and the main protagonist Orcen the Necromancer was imprisoned in a magical urn by the paladins. The story starts as a cavalier chicken accidentally breaks the urn and releases the prisoner. Once free, Orcen needs to raise the dead to form his army and take back the world from the paladins and the living.
Undead Horde’s main gameplay elememt is that the Necromancer can re-animate almost any dead creature he encounters. His army comes from multiple sources including the corpses in the battlefield, graves, and ultimately summoning statues. Statues must be unlocked before they can be used. The only limiting factor is the command capacity of the Necromancer. The command capacity can be increased in various ways.
In addition to necromancery, the Necromancer can use various weapons and items. The items provide numerous options for boosting the minions and the necromancer. Items are procedurally generated and an endless amount of interesting items and combos can be discovered.
From my first 30 minutes of gameplay, I can tell you that Undead Horde is a ton of fun, and I’d expect nothing less from 10tons. Being able to raise the dead of those you’ve killed and having them attack who were once their comrades just seems so satisfying. What’s neat is that if you can kill it, they can be part of your undead horde.
Undead Horde also has a lot of RPG elements where you can level up your character, unlock new abilities, and randomly generated loot.
With that said, 10tons seems to have another solid game here. Just when I think they’ve probably done all that they can with these twin stick games, they go and prove me wrong. Undead Horde has just the right amount of action, RPG, and strategy to make players happy. Not only that, both hardcore and casual players I think will like the game regardless of your skill level.
Received game from developer and/or publisher for coverage purposes.
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