Mosaic is a Deeply Emotional Game for Nintendo Switch | Review


I’ve said this about several indie games in the past, but when it comes to Raw Fury and Krillbite Studio’s latest, Mosaic, it’s actually true. Mosaic is a game that is not for everyone. In fact, Mosaic itself isn’t really a traditional game. It’s more of an experience, an interactive story that you participate in. With that said, you don’t have any real control over how Mosaic plays out. Like any good story, you’re basically just a passenger along for the ride, with the illusion of control.

Mosaic is a surreal and atmospheric adventure game about corporate culture, urban isolation and our warped relationship with modern tech inspired by the monotony of our daily routines and distractions. As a cog in the machine with a repetitive existence in a cold, crowded city, you’ll live out the tedium of everyday life. Your life has no real sense of meaning – until one crucial day, when strange things start to happen on your commute to work and everything changes.

Let’s start this off with what attracted me to Mosaic first, and it’s how beautiful this game looks. There’s something about the art that really draws you in and keeps you mesmerized. There’s a simplicity in it, especially in the character models which are made up mostly of polygons and give them that minimal look. The environment however is more detailed and has a more realistic look to it. What really stands out to me though is how good the lighting effects are. This game is pretty dark with lots of neutral tones, but the lighting effects help break all that up, especially when it introduces plashed of color. It all looks quite well done and like I said above, this is a beautiful looking game.


Of course looks are nothing with gameplay and as mentioned before, this isn’t so much of a game as it is an experience. While there are mini-games present, most of the time you’re just going along with the flow, progressing the story with your movements. Much of it is very repetitive and boring, but that goes with the theme of Mosaic as a whole. You’re basically a drone, an anonymous worker who is just a number at your workplace, pretty much repeating the same mundane tasks everyday. You wake up, brush your hair and teeth, walk to work, do your job, only to have to repeat all that the very next day. Repetition seems to be a recurring theme here as there’s plenty or repetitive things to do. Whip out your mobile phone and read what seem to be almost the same emails over and over again. Play repetitive mobile games and even interact with a really repetitive dating app. If you think about it, this is almost very true to how real life is right now.

Because of the nature of the game, I am a little glad that Mosaic is a pretty short game. It doesn’t take very long to get to the point of what the game is about which means that most people will be able to finish it without feeling like the game is dragging on and on.


Mosaic is not your every day game. I’ll reiterate this again by saying it is not a game for everyone. It is very slow, very monotonous, and very repetitive, but there’s a deep story underneath all that that might actually speak to many of you. Mosaic really zeros in on the whole idea of loneliness and how it can affect your physical and mental state. Even in a city and at a job seemingly filled with thousands people, no one acknowledges you or even knows you exist. You just go about your life, sad and alone, pretending like you matter, but you really don’t.

Of course it isn’t until you break the monotony that you being to see the beauty in the world and actually start feeling alive.

Received game from developer and/or publisher for coverage purposes.

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