RoadCraft + First 45 Minutes of Gameplay Review

RoadCraft

RoadCraft, by Saber Interactive and Focus Entertainment, is a upcoming heavy-machinery sandbox simulation game. You are a front-line rebuilder, reviving shattered industries in a range of disaster-stricken environments across the globe. Whether dealing with the aftermath of a devastating flood or the damage caused by relentless sandstorms, your mission is to deploy an impressive fleet of construction vehicles to clear debris, reactivate dormant factories, and rebuild crucial infrastructure like roads and bridges to revive local industries.

RoadCraft

GRAPHICS

The graphics in RoadCraft are simply stunning. Saber Interactive has mastered the art of outdoor, off-roading games down to a science because every game they put out looks great. This one features a ton of heavy machinery, and each one is super detailed and realistic. All vehicles have fully functional parts, and I swear you can see every little bolt and panel on them.

Aside from the machinery, the environment is also heavily detailed. I’m not surprised because all their previous games were the same way. I love the way you can interact with the terrain, whether it be moving items around or clearing trees from your path. I’m also really impressed with how the game handles vehicle tracks and mud. It stays where you’ve been and is a detail I absolutely love.

GAMEPLAY

RoadCraft doesn’t just look good—it plays great too. The moment you take the wheel, you can feel how much thought went into making the driving feel authentic and satisfying. Every vehicle has its own personality, and the physics makes every one of them feel heavy and powerful. This is a slow-paced game due to the nature of the machinery you drive, so this game isn’t going to be for everyone. But, hardcore simulation fans will really enjoy this.

There is a bit of a learning curve when starting out RoadCraft, mainly because of the open world nature and how many vehicles you need to learn how to use. Each one is controlled differently, but it isn’t too hard to pick up with a bit of trial and error. What I do like is the ease with which you can switch vehicles, so you don’t have to waste time traveling to each one just to switch. You can do so from any part of the map.

In terms of actual gameplay, most of the game requires that you follow a set of objectives. Most are multi-part objectives, and some you can do in a different order. For example, one mission has you controlling a road grader to clear debris from a gate so that you can clear the entrance of the phosphate plant. Doing so will allow you to create a path needed later on in the game to deliver items for that area.

There are also puzzling elements in the game as seen at the abandoned facility, where you must search for a generator, but you need to figure out how to get to it with your vehicle. Other aspects of the game require route planning and knowing which vehicle to use in what situations.

Lastly, multiplayer support in RoadCraft is pretty good. Co-op works with up to 4 players and you’re able to split up the duties in each mission. What that means is that instead of going back and forth between vehicles when you’re playing solo, you can control one while your buddies control the others. It’s probably one of the best parts of this game because playing this game solo can be kinda slow, but with a friend, there are laughs to be had.

FINAL THOUGHTS

RoadCraft is a very good simulation game. I’ve always been a fan of Sabar Interactive vehicle games such as SnowRunner and Expeditions: A MudRunner Game. They’ve always felt so realistic in the ways that the vehicles behave and interact with their environments. RoadCraft is no different. This is such a detailed game, not only graphically but also in the attention given to how these machines work. While RoadCraft might not be for everyone due to its pacing, those who love simulation-style games will absolutely love it.


Disclaimer: Received game from developer and/or publisher for coverage purposes.

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