Epic Citadel Shows Off Unreal Engine 3 Capabilities in iOS Devices

Apple showed off the gaming capabilities that will be available to iOS devices yesterday during their Apple Fall 2010 event. iOS devices are capable of running some fairly advanced graphics engines it seems and Apple wanted everyone to know. In particular, Epic’s Unreal Engine 3. Epic showed off a game called Project Sword which is still currently in development but already shows a lot of promise with its gorgeous graphics and smooth gameplay.

Epic Citadel, which is more like a tech demo, gives you a small taste of Project Sword by allowing you to move around a beautifully created world in real time. It’s basically just a showcase for what is possible with an iOS device and the Unreal Engine 3.


The Citadel Awaits You!

From the circus bazaar on the outskirts of the castle grounds to the mysterious cathedral at the center of town, Epic Citadel will dazzle you with a visual parade of special effects that recreates a stunning and realistic world only imagined by Epic Games, and powered by the critically acclaimed and award winning Unreal Engine 3.

Are you ready to explore the realm of the Epic Citadel and all the beautiful secrets it holds?

Epic Citadel was created using the same tools and technology used to develop high-end console games, now delivered for iOS devices!

Press Release

CARY, N.C. – September 1, 2010 – Epic Games, Inc. today announced its “Epic Citadel” App is now available from the App Store. The app showcases the technical capabilities of Epic’s award-winning Unreal Engine 3 on iPad, iPhone and iPod touch. In “Epic Citadel,” players navigate a fictional castle realm using simple controls and the innovative Multi-Touch user interface. “Epic Citadel” also features stunning visuals and special effects, with an environment inspired by “Project Sword,” Epic’s newest game.

“Project Sword” is the codename of the all-new action role-playing adventure game exclusively for iPad, iPhone and iPod touch developed by Epic’s critically acclaimed studio, Chair Entertainment, creators of the Xbox LIVE Arcade games of the year “Undertow” and “Shadow Complex.” Scheduled for release later this year, “Project Sword” will bring unrivaled visual fidelity and a highly accessible gameplay experience to the iOS platform.

“This is a testament to the sheer power of iOS devices as up until now, Unreal Engine 3 has typically been used to create high-end gaming experiences on game consoles and computers,” said Epic Games President Dr. Michael Capps. “And we’re not just keeping it to ourselves. We’re putting Unreal Engine 3 technology into the hands of game developers all over the world, and we can’t wait to see the apps they make next.”

A small team of Epic’s programmers, artists and testers created “Epic Citadel” in just eight weeks of development time. Unreal Engine 3 is scalable yet packed with the same tools hundreds of thousands of users work with to create games, simulations and animated content. Features include:

Amazing visuals. “Epic Citadel” pushes the envelope for stunning visuals on iOS devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom’s grounds.

Bump offset mapping. Also known as parallax mapping or relief mapping, bump offset mapping enhances the visual appearance of stone walls and rocks providing intricate textures.

Normal mapped architecture. Brings stunning detail to bricks and ground surfaces within the environment.

Texture blending with painted weight maps. Refines nuances on roads and terrain, making them rich and lifelike.

Global illumination. Unreal Engine 3’s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.

Dynamic specular lighting with texture masks. Helps create authentic cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.

Real-time reflections and animation. Environment mapping enables real-time reflections on objects such as the statue inside the cathedral. Dynamic movements of trees and banners are made possible through the use of vertex deformation and skeletal animation.

Free tools. Epic’s Unreal Development Kit (UDK), available for free download at www.udk.com/download, ships with the same tools and technologies used to create Epic Citadel.

“Epic Citadel” is available for free from the App Store on iPad, Phone and iPod touch or from www.itunes.com/apps/epiccitadel.

For more information about “Epic Citadel,” visit www.epic-citadel.com.

[via App Store]

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