JYDGE Review | Nintendo Switch


JYDGE by 10tons isn’t a new game. It’s been out various platforms before and I actually reviewed JYDGE back in October for the PlayStation 4. This time around I’m reviewing it on the immensely popular Nintendo Switch. Is it any different from the previous versions and does it make use of any Switch specific features? Read on to find out.

Set in the same world as Neon Chrome and Crimsonworld, JYDGE is a roguehate top-down shooter where you get to eradicate crime in the never-sleeping megacity of Edenbyrg. It can be seen as a prequel to the events taking place in Neon Chrome.


While JYDGE is similar to Neon Chrome, it’s also very different. While Neon Chrome was a roughlike which meant with each death, you’d have to start all over again from the beginning. 10tons is calling this a “roughhate” which has elements of a roughlike, but you don’t have to start from the beginning with each death. You keep your advancement, your earned power-ups, and the levels you’ve unlocked. That means that with each death, you can start at the level you died at and not all the way at the beginning.

What I like about the game is how easy it is to get into but also how challenging it is, and I mean really challenging. Each level has a set of challenges that range from doable to almost impossible. Some require completing a level under a certain amount of time or to rescue hostages without being spotted. You could also just not do the challenges, but you’ll need to eventually in order to unlock later levels. And if you don’t find the game challenging enough, don’t worry because each time you beat the game, the difficulty level increases with newer challenges to complete.


Another cool features is the shear amount of cybernetics, items, mods, and companions you can earn. Each adds something different to the game with almost endless combinations you can run. Some are better than others on certain levels and challenges so you’ll just have to experiment as you go.

Graphically the game is very similar to Neon Chrome which isn’t surprising since they share the same 3D engine. It also makes sense if they share the same world as well. It looks pretty good with great lighting effects and explosions. On the Nintendo Switch, it looks just as good on both the television as in portable mode.


On the Nintendo Switch, it doesn’t seem to make use of any new features. This basically seems like a straight port with no new enhancements. You can’t use the touchscreen for anything on this so everything is controller based. If you own this on another platform, there’s no real reason to buy it again, unless of course you want to play this on the go, which is the only real advantage the Nintendo Switch version has over any other version. It lets you play either on your television or on the go as a portable.

JYDGE is a really fun game. If you were a fan of Neon Chrome, you’re going to like JYDGE. I like the fact that you’re not forced to start all over from the beginning in order to make your way up to the boss and instead, you can progress from any of the levels you have unlocked. The challenges are actually challenging and I like how you can pretty much play any way you want. That’s the freedom this game allows, for you to build a custom setup that fits your play style. You can either try to be all stealth or you can go gun blazing with the most powerful weapons available to a JYDGE.

Review code provided to us by the publisher for coverage purposes.

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